
Signal Interference
Signal Interference is a deckbuilding auto-battler where you join the resistance. Use cards to jam the enemy signals while preventing the enemy from doing the same to you. Don't forget to use exploits to give yourself the upper hand.
Played with the mouse only.
No AI tools were used to create this game.
Some gameplay tips and notes:
- After swapping cards with the enemy, the cards will not go to the deck of their original owner until the end of combat. This means the enemy will remain in possession of the card you've swapped until the battle is over.
- You can re-arrange your cards by dragging them. This is primarily used for the Amplify card, which amplifies the effect of adjacent cards. I planned to create more cards that rely on positioning, but ran out of time.
- Cards attack the signal (health) of the opponent, not the cards on the other side.
| Updated | 3 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Phoenix Fireflower |
| Genre | Card Game, Strategy |
| Made with | Godot, GIMP, Audacity, LMMS |
| Tags | Auto Battler, Black and White, Deck Building, Ludum Dare, Ludum Dare 59, Mouse only, Turn-based, Turn-Based Combat, Turn-based Strategy |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Color-blind friendly, High-contrast, One button |
| Links | Ludum Dare |
| Content | No generative AI was used |



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